So many historical wargames portray conflict and war as something that gets solved by a a small group of individuals. Heroes that, if they fight hard or smart enough, they will eventually turn the tide.The Great War: Western Front, a new real-time strategy game from Petroglyph Studios, quickly discards any notions of gallantry and heroism with a sobering portrayal of the futility of war.
Campaigns in The Great War are split between a turn-based overview of the Western front, and real-time battles that play out when armies clash in each hex. Your goal in the campaign, whether playing as the Central Powers or the Triple Entente, is to either capture the enemy headquarters or completely deplete your enemy’s national will — a numerical representation of losses incurred in battle. In this way, mounting a strong defense that costs the enemy a prohibitive number of losses is a perfectly legitimate strategy.
Commanding a defense in The Great War, however, will force you to forget the habits that RTS games have taught you about keeping the enemy at bay. You might be tempted to create a single-line no man’s land riddled with trenches and machine gun emplacements and supported by artillery, but this paradoxically makes your defense incredibly fragile.
Make no mistake, if there's a gap or weak point for your enemy to exploit, they will happily make a beeline for your headquarters without a second thought. A smartly layered defense that allows you to quickly adapt to your enemy’s strategy is far more effective. Inevitably, though, you won’t have enough supplies for every weapon or vehicle you want. This is where one of the cold truths of the Western Front sets in: Tanks, planes, and machine guns are expensive, but arming a bunch of
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