If you’ve been playing Call of Duty games all your life, you’ve pretty much been playing the same game over and over again. You’re an army guy (which army? Doesn’t matter) and you point your gun, shoot the bad guy, blow up a building, maybe commit a few war crimes, and the day is saved. This is the boiled-down plot of just about every entry in the franchise.
But in another more granular way, you’ve been playing radically different games. While the basic premise of every Call of Duty game is pretty much the same, they don’t all feel like each other. Their guns, movement, and visual styles vary from entry to entry, and for someone who likes one developer’s style but isn’t a fan of another’s, the changes can be jarring. Ask anyone who played 2019’s Modern Warfare and then tried out Black Ops Cold War and they’ll tell you just as much.
It doesn’t seem like that’s going to be a problem anymore though. An important, although minute, detail revealed in today’s Modern Warfare 2 and Warzone 2 news blast is that Activision has opted to ditch that way of doing things. Instead, every Call of Duty game going forward is going to look and feel similar, like siblings instead of cousins. For the franchise, which has stagnated with its past two releases, it’s a decision that will only help players going forward.
With yearly releases, anyone can point to two entries in the Call of Duty franchise and say they’re the same thing. For the most part, they’d be right. Both structurally and thematically, this isn’t a very diverse franchise. It has, and always will be, a set-piece-oriented shooter, where explosions are meant to be livelier than the people causing them. But no two Call of Duty games feel the same.
Different weapons, perks, and maps
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