Elden Ring is a daunting experience. Unlike many open-world games, it doesn’t give you a laundry list of objectives to chase. When you first step into The Lands Between, there is no marker telling you where to go next. You won’t find a quest log in the menu or an encyclopedia of tooltips explaining how its myriad systems work.
If you’re the kind of person who appreciates a little guidance in your games, you’ll find parts of the game confoundingly obtuse. That’s a feature, not a bug. The game rewards players for their curiosity and there’s really no such thing as getting “lost” in this world.
Still, there’s some basic knowledge you might want to know heading into the game. Here’s what I wish I knew when I started Elden Ring.
In Elden Ring, you’ll find several caves and castles with a big boss hidden at the end. These are scattered all around the world and can vary in difficulty. There’s a good chance you’ll hit one with a boss that feels way too powerful for your level and want to come back later.
Unfortunately, the game doesn’t have a system that tells you what areas you’ve cleared. If you leave an area and forget where it is, good luck finding it among a sea of grace sites on your map. You’ll probably want to keep a pen and paper handy to write down any locations you want to come back to later. It’s archaic, but that’s FromSoftware for you.
When you start the game and pick a character, you’ll get a set weapon loadout. For my prophet, it was a finger seal and a basic lance. Naturally, I began leveling those weapons up the first chance I got, which made me a little hesitant to switch them out later. After all, anything I was picking up was less powerful at that point.
Unless you sincerely love your starting set, don’t get
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