Gearbox Software has been steadily droppiong Tiny Tina's Wonderlands details via various means. From blog updates and YouTube videos to social media posts and developer interviews, there is sufficient information about the upcoming FPS/RPG out there to excite Borderlands fans.
Fans of Borderlands 2's Tiny Tina's Assault on Dragon Keep DLC will find a lot to love here, but what about the new Borderlands fans? Or even newcomers to the series in general? Neither demographic needs to be fussed, because here's how the upcoming looter-shooter differs from its sci-fi predecessors.
Given that Borderlands has always been about shiny firearms, melee combat tended to be an afterthought for the most part. Sure, there have been Vaut Hunters (Borderlands's roster of playable characters) that had playstyles centered around spamming the melee button, like Krieg's Buzz Axe Rampage action-skill and an entire skill tree that boosted melee damage. But now, it is a key aspect of gameplay in Tiny Tina's Wonderlands.
Melee weapons in Tiny Tina's Wonderlands are almost as viable as the guns themselves, and there is even a dedicated melee weapon slot. Additionally, many classes, such as the Stabbomancer and Brr-Zerker, specialize in close-quarters combat. Plus, unlike previous games' weak melee animations, things take a dramatic step forward with continuous weapon strikes. All Fatemakers can ground-slam from any height, so that's handy.
Melee also synergizes with the weapons and the new Spell system, so fans have more oppurtunities to embrace this new mechanic.
This is what you get when you make Borderlands' Action Skills an equippable item with quick cooldowns. Spells are a brand new addition to the upcoming FPS/RPG that allow players to keep the
Read more on sportskeeda.com