Video game sequels are a common occurrence now as hardly any form of media is conceived as a one-off story. Games are planned as multi-part projects, telling an expansive story, generally through multiple characters.
Said characters then need to have well-planned arcs and narrative drives so that players can enjoy proper progression and development. However, such might not always be the case, at least in certain games.
Often, due to unplanned future arcs or changes in the narrative, characters don’t end up getting the best treatment in the sequel to certain video games. Here are 5 such instances where a sequel ruined a character in a video game series.
Note: This article reflects the writer's opinion.
Lucy Stillman was one of the most important secondary characters in the original Assassin’s Creed video game. These focused on the story of Desmond Miles in the present day, whose DNA allowed him to relive memories of past assassins like Altair and Ezio Auditore using the Animus.
In the first game, she was pivotal in helping Desmond escape from the modern-day templar agents (enemies of the assassins), and in the sequel, she was one of the people who helped him in his training to become an assassin. However, in the third video game outing, things took a sudden turn.
While Lucy is shown as being a supporter of Desmond’s mission throughout the story, in the end, it is revealed that she was and has always been secretly a templar. Following this revelation, she was unceremoniously killed off by Desmond under the influence of the goddess Juno. The reason behind this was that Kristen Bell, as the voice of Lucy, was just too much of a cost to bear for the development team.
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