PlayStation's latest racing game is out as Gran Turismo 7 was released worldwide on March 4.
Gran Turismo 7 is the series' entry to the next-generation console and the first release since GT Sport. So, quite naturally, there are a lot of graphical enhancements and overall optimization that developers Polyphony Digital has added to their product.
The overall reception and reviews for the game have also been quite positive, with a satisfactory meta score. However, the existence of microtransactions has raised a cause for concern for many players.
Some players have claimed that microtransactions aren't a problem since no content is locked exclusively behind a paywall. In addition, players can play and earn credits and buy all the cars, so in a way, players won't have to buy credits if they don't want to.
Nevertheless, there are some significant reasons why this decision has been criticized.
There are no hard and fast rules about which games can keep microtransactions and which games can't. Gamers hate predatory microtransaction practices irrespective of the price point of the game. However, microtransactions are seen in lighter eyes when the game is free-to-play.
The rationale behind this has to do with the fact that the base game doesn't cost anything. So every developer has to earn back the costs and then make profits, which is done by the provided live service. However, Gran Turismo 7 costs a whole $70 on PS5, which makes the entire practice shoddy.
Lost Ark has been a recent release in the West, with many microtransactions. One of the primary reasons players are okay with it is that most of them are cosmetic. Cosmetic items have no direct impact on gameplay and ensure fair competition stays.
The credits in Gran Turismo 7 can be
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