Kingdom Hearts IV has excited fans around the world with Sora’s first steps in Quadratum, but what can Square Enix learn from the past to make the game better? Here, we deep dive into five lessons that the company can learn from its past mistakes.
A proper Proud and Critical Mode at launchOne common complaint with Kingdom Hearts 3 was that it was too easy to beat. Fans of the series breezed through leisurely bosses as the difficulty was scaled down. Sora may have been overpowered with the keyblade transformations, magic, attraction flow, and summon utilities he had in his disposal. What makes it worse is that Kingdom Hearts 3 was supposed to be the conclusion of an epic saga, but Master Xehanort was far easier than expected. The Critical Mode helped relieve these issues, but goes a little too far the other way. There needs to be a balance with a good challenge.
If Square Enix wants to up the stakes with a darker saga in the Kingdom Hearts series, the difficulty should reflect that with more nuanced game design and difficulty spikes that should give you a sweat. Meanwhile, kids getting into the series can play in beginner or standard mode to learn the fast-paced combat.
Lack of clothing optionsKingdom Hearts Birth By Sleep 0.2 – A Fragmentary Passage included ways to accessorize Aqua with wings, headgear, and shoulder pads, among other clothing options. It would have been neat to give our heroes a personal touch to match our fashion choices in Kingdom Hearts 3.Now that Sora is in a Tokyo-like setting in Quadratum, it would make complete sense to bring back customization in a big way. Shibuya is one of the fashion capital cities of the world, so it would be great to use Sora’s munny to acquire different outfits for him.
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