It is safe to say that Starfield is Bethesda's most ambitious project to date.
After sinking their resources into the underperforming mediocrity that is Fallout 76, it is also Bethesda's final chance at redemption. Starfield promises a number of long strides in technical aspects, thanks to a 'new and improved' Creation Engine 2.
However, it is Bethesda's core principle of modernizing the role-playing game genre that the development of Starfield puts under scrutiny. Bethesda games have always excelled in designing an engaging world. But after Morrowind, the attempts to fill these worlds with equally engaging content have been inconsistent. Thankfully, there are several exemplary role-playing games in the past decade that they can take pointers from.
On paper, Outer Wilds is the antithesis of what most AAA open-world games advertise. Instead of the vast expanse, a space-based exploration game promises, Outer Wilds curtails its average completion time to less than half the industry standard. It is an indie game that solely focuses on exploration.
In practice, Starfield will have to cast a much wider net in terms of gameplay mechanics. The tighter scope and shorter rein of Outer Wilds are arguably what enable it to ooze with personality and charm. However, the important takeaway is that there is no need for big-budget, cutting-edge tech to make a compelling exploration experience.
The one thing Starfield can learn from Outer Wilds is how to make the restricted presence of civilization count by weaving worldbuilding into the most mundane things. Fortunately, it just so happens that Bethesda has already proved their leaning towards mundane NPC routines with Elder Scrolls games.
The developers of Starfield, spearheaded by Todd
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