Dungeons & Dragons is an excellent place for players to plan some larceny without going to jail. There's something satisfying about a party of rogues coming together and plotting an intricate, stealthy mission.
Seeing these sorts of campaigns through is thrilling, but it doesn't have to be a long, drawn-out campaign. It could also be used as a one-shot with an established or new party to help them come together as a team.
Wizards of the Coast is releasing a Dungeons & Dragons adventure compendium based on heists this month - Keys from the Golden Vault. It will be available in North America on February 21 and March 24, 2023, for the United Kingdom and EMEA.
With that in mind, I wanted to think back to some fun heist missions you could run at your party while waiting on the upcoming book. This isn't a complete guide on running a heist or the mechanics you will need to understand as a tabletop gamer. The following are some ideas DMs or players might be interested in trying.
Inspiration: The Rock (1997 film)
Dungeons & Dragons heists don't have to be about stealing gold, jewels, or a magical McGuffin. Sometimes, you need to get an NPC out of place safely and silently. A legendary thief is under careful watch in a very special prison. The magically sealed island prison is home to this and several other dangerous individuals. If your current mission is going to succeed, you need this thief.
Whether you can trust them is the least of your concerns. You can't just barge into this place. Dungeons & Dragons parties will need to find transport across dangerous waters, find disguises, perhaps bribe guards, and learn about the magical defenses of the prison.
There are guard routes to watch, secret paths to uncover, and, most importantly,
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