In Clash of Clans, spells play a vital role in supporting troops win battles. Without spells, it is almost impossible to win any attack at higher Town Hall levels. There are loads of spells with different effects like Lightning Spell, Healing Spell, Rage Spell, etc.
Spells in Clash of Clans are, in turn, categorized into two — Elixir Spells and Dark Elixir Spells. The latter can be brewed in the Dark Elixir Spell Factory, and Elixir Spells can be brewed in the Spell Factory.
In-game description of Lightning Spell:
Lightning Spell deals damage to buildings and defending troops. It can be used to take out strong defenses like Air Defense, Mortars, Wizard Towers, etc. There are nine levels of Lightning Spells at the moment and.
In-game description of Healing Spell:
As the name suggests, Healing Spell heals ally troops for a few seconds. It can be unlocked with level 2 Spell Factory at Town Hall level 6. All friendly troops and heroes can be healed with his spell. It has no effect on building units.
In-game description of Rage Spell:
Rage Spell can be unlocked by upgrading Spell Factory to level 3, requiring Town Hall level 7. It boosts the movement speed and damage of any friendly troops and heroes inside the ring. In the case of Healers, it increases their healing ability.
In-game description of Jump spell:
The Jump Spell is the 4th Elixir Spell that can be unlocked along with Freeze Spell upon upgrading the Spell Factory to level 4, requiring the Town Hall to be at least level 9. It gives troops and heroes the ability to jump over walls. The spell has no other effect on troops (including ground and air) or buildings.
In-game description of Freeze Spell:
Freeze Spell is the 5th Elixir Spell that can be unlocked along with Jump Spell
Read more on sportskeeda.com