There are a handful of series that have become so ubiquitous to the world of gaming that they have come to define what their respective genres represent. Some of these series are approaching or have surpassed two decades of life, with new installments on the horizon. One such series is The Elder Scrolls, Bethesda's open-world action RPG franchise, whose first installment launched way back in the nineties, with The Elder Scrolls 6 currently in development. One of the series' most memorable entries was The Elder Scrolls 3: Morrowind, which was praised for its visuals, scope, and originality upon release.
The Elder Scrolls 3: Morrowind was a breath of fresh air when it launched in 2002, and opened up the world of fantasy RPGs. By no means a perfect game, Morrowind's design and ambitions made up for its faults, and players could forgive the glitches when confronted by the freedom and flexibility of the game. While many of Morrowind's systems and its game engine might not hold up particularly well today, especially compared to some recent releases, it's undoubtedly still a great game. It's influenced not only later games in the Elder Scrolls series, but also other open-world fantasy RPGs, and helped to define what that genre should be.
The Elder Scrolls 6 Should Have As Many Joinable Factions as Morrowind
Morrowind may suffer by comparison in some ways to later games in the Elder Scrolls series, but it's arguably still the best in the franchise. It was weird and wonderful in all the best ways, and didn't hold players' hands in the way that contemporary and later games tended to do. There were no handy map markers to follow or navigational aids to rely on; Morrowind was about exploration in every sense of the word. It may look a
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