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16.07 / 10:43
Mobile "I just dropped them an email" – How a small studio won over Netflix to make a Queen's Gambit game
At Develop Brighton last week, Jamie Brayshaw, Ripstone's head of partnerships, gave a talk on how the studio convinced Netflix to let them develop a Queen's Gambit title – the developer's first mobile project, and the first Netflix game using Unreal Engine.
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