is the third entry in the series, which comes from some of the original creators of the cult classic management game. The past two games in the franchise, and, have both received very positive critical reception, and manages to contain much of those strong core foundations while also carving out a unique path.
Though it can occasionally feel repetitive, and the version I played had a few small bugs, the game as a whole is an entry that does the series proud.
As the name suggests, instead of dealing with patients or students, players are now tasked with running their own series of museums, each with their own special theming.
While and both dealt a lot with interpersonal care, is now more business-driven, with a shift towards acquiring and learning about new exhibits while making them as full of infotainment as possible for attendees.
The game keeps the same silly tone as previous games, as well as streamlined mechanics for things like building, but the change in focus makes things engaging in a whole new way.