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Join the Welcome Back Weekend May 9-13

Cataclysm Classic™  is nearly here, and you and your allies can prepare to embark on a new adventure. This weekend, we're giving all players with inactive World of Warcraft®  accounts full access to the World of Warcraft Classic progression realms* and the characters on those realms without a subscription or Game Time.

Gather your friends and get started on a new journey through the Cataclysm Classic pre-expansion patch and a changed Azeroth, risen from the fires of destruction. Play as a goblin or worgen, customize your appearance with transmogrification, and revel in new quality of life changes to enhance your time—including faster leveling in Outlands and Northrend, better Dungeon Finder, improved Collections UI, and more!

Rejoin your guild, rally your comrades, and prepare to face new challenges. Cataclysm Classic  launches on May 20, 2024, at 3 p.m. PDT worldwide.

Cataclysm Classic will require only a WoW® subscription or Game Time to play. However, these optional upgrades can heat up your experience during your adventures in Azeroth.

The Blazing Heroic Pack includes Lil’ Wrathion pet for both WoW Classic progression2 and modern World of Warcraft characters3, the Avatar of Flame flying mount2 for WoW Classic progression characters, and a Runebound Firelord flying mount for modern World of Warcraft characters. WoW Classic progression characters will also enjoy Hammer Regalia Transmog Set and Town-In-A-Box Starter Set toy .

The Blazing Epic Upgrade includes everything in the Blazing Heroic Pack, plus a Level 80 Character Boost and 30 days of Game Time.

Upgrade Now

The Battle.net® Shop has also recently added new and familiar items for WoW Classic progression fans, such as the Auspicious Arborwyrm flying mount, Pebble pet, along with other mounts, toys, and Hearthstone effect.

Warcraft Adventure UPS Progressive Hearthstone classical
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Pit of Artificers Masterworking Material Drop Rates Increased While Grouped in Diablo 4 Season 4
Blizzard has been tuned in to player feedback, and they've stated that they're committed to improving Diablo 4's endgame. Player feedback from those who tested the new Pit of Artificers coming in Season 4 was largely positive, but players noticed that the activity wasn't dropping nearly enough crafting materials for the new Masterworking crafting system. On the PTR, The Pit dropped the same amount of crafting materials whether solo or in a group, but the player opening the dungeon received a slightly larger share of the spoils. Blizzard's intent behind this system was to ensure that solo players wouldn't feel obligated to join groups, and that seems reasonable at first glance. However, not increasing the total crafting material yield when completing The Pit while grouped actually pushed players in the opposite direction — players were discouraged from running The Pit in groups unless they could complete the dungeon three times faster than they could have completed it solo. Thankfully, Blizzard appears to have listened to player feedback on this, and according to the recently released patch notes, the newly updated system is going to be much more straightforward: players opening The Pit now receive 100% of the crafting materials that they would have received solo while group members receive 50%. Updated Pit Drop Rates While Grouped
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