Bandai Namco Daniel Sadowski Mateusz Tomaszkiewicz PC Xbox Series X PS5 Xbox Series S Rebel Wolves The Blood of Dawnwalker Bandai Namco Daniel Sadowski Mateusz Tomaszkiewicz

The Blood of Dawnwalker Will Focus on Player Agency and Freedom of Choice – Creative Director

gamingbolt.com

The creative director behind upcoming open world RPG The Blood of Dawnwalker, Mateusz Tomaszkiewicz, has revealed that the upcoming game will be designed around the concept of player agency and freedom of choice.

Speaking in a recent issue of PCGamer Magazine (via GamesRadar), Tomaszkiewicz spoke about the idea of the “narrative sandbox” of The Blood of Dawnwalker. “It’s how we allow you, the player, to interact with it,” said Tomaszkiewicz. “So the core of it is maximizing players’ agency and freedom of choice, while, at the same time delivering the high-quality narratives that we are known for crafting in the past.” This means that players will have plenty of choices not only on the game’s narrative, but also in gameplay terms as well.

Players will be allowed to explore the world freely while also getting to make important choices throughout their time questing in The Blood of Dawnwalker.

He revealed that the title will make use of a “synergetic approach” to side quests and other side content, bringing in comparisons to The Witcher 3, where Tomaszkiewicz previously worked as a lead quest designer.

Design director Daniel Sadowski also spoke about The Blood of Dawnwalker, and how it will have a world that feels dynamic. According to Sadowski, “both action and inaction in Dawnwalker have serious consequences.” This means that the world won’t just be waiting for the player to get around to doing things, and story events might even progress without protagonist Coen’s intervention.

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