While The Blood of Dawnwalker – an upcoming RPG from developers that worked on The Witcher 3: Wild Hunt – will be an open world title, creative director Mateusz Tomaszkiewicz has revealed that the game’s world will be smaller than the industry norm.
In an interview with GamesRadar, Tomaszkiewicz said that this decision was made because the studio wants players to get to know the world.
In the interview, Tomaszkiewicz spoke about how his favourite open world games often featured smaller worlds rather than expansive ones.
This allows players to explore the world at their own, more relaxed pace rather than making them think they have to rush through the world to find the interesting bits. “It was an open world, but it was much smaller, and it kind of made me experience it differently compared to these behemoths where it’s just impossible to really know every nook and cranny because it’s so big, so you kind of rush through it,” Tomaszkiewicz said. “But when the world is a bit smaller and you explore it more calmly and more relaxed, you kind of get to memorize these places, and it feels more like you actually know the place.
It makes you feel like you’re more inhabited.” The relaxed pace that Tomaszkiewicz spoke about is interesting, since director Konrad Tomaszkiewicz has previously revealed that The Blood of Dawnwalker will also feature a time limit of 30 in-game days for its story.