Nightdive's remaster of Doom + Doom 2 has given me hours of sweet demon-blasting joy since itlaunched in the middle of last year.
I dropped in only yesterday to clarify a hazy memory of a particular level, and lost a good forty minutes to disemboweling imps with a shotgun in glorious 4K, Andrew Hushult'sthunderous riff on the E1M1 theme thrashing in my ears.
Never mind the days I spent last year picking through John Romero's episodesSigil andSigil 2, or the ferociously difficult new campaign by MachineGames,Legacy of Rust.
It was a pretty comprehensive package, but Nightdive and Bethesda have continued to tinker away with it in the months since.
This culminated in a new update that arrived earlier this week, which makes numerous smaller fixes and quality-of-life changes, but mainly adds support for multiplayer mods.