Ryozo Tsujimoto Japan Poland UPS fun performer Love recommendations consequences Ryozo Tsujimoto Japan Poland

Monster Hunter Wilds devs know players love the beta's buggy origami monsters: "It was a nice thing to see that people were enjoying it in a way that they were having fun"

gamesradar.com

The second Monster Hunter Wilds beta has begun, and although Arkveld and Gypceros have been added in as new monsters to hunt, this vertical slice of the game doesn't have the technical polish or balance changes that Capcom has cooked up since the first beta.

Heck, it's noticeably behind the build we played for our Monster Hunter Wilds hands-on preview last year. Consequently, the same old beta bugs have come up again, but at this point many players are actually happy to see the now-beloved low-poly monsters back to their old hijinks – and the folks making the game are happy you like them.

In the first beta, PC players found that, seemingly due to GPU bottlenecks or loading issues (depending on your rig), monsters and characters in Monster Hunter Wilds would occasionally end up lacking, well, dimensions.

In most cases, there'd be missing textures or large details, but severe examples can cough up flailing oblong chimeras that make the Fighting Polygon Team from Super Smash Bros.

look certifiably high-def. These monstrosities were quickly nicknamed origami monsters and even spawned their own fanart, not to mention mods for other Monster Hunter games deliberately recreating the blocky look.

Все новости дня

This page might use cookies if your analytics vendor requires them.