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Marvel Rivals' FPS bug puts players with potato PCs at a disadvantage, and that's not the only optimisation issue happening right now

pcgamer.com

I spent a great deal of time over the holiday ranking up in Marvel Rivals. I had previously thought that my journey to Diamond was fought with hard work and skill, but it turns out that there's a pretty significant bug that might've been holding my opponents back.

At first, I thought the reports of players with better PCs doing more damage than those who can barely muster up 30 FPS were hyperbole, but it turns out that there are some real downsides to settling for low framerates.

Those shackled to a potato PC do less damage, and move slower when compared to players with 60 or 150 FPS. Player nyin_ showed how a few heroes are seriously nerfed thanks to low FPS.

Venom moves slower when wall running, Magik's dash is shorter, Doctor Strange has less horizontal movement, and Star Lord does slightly less damage.

When I tested these differences out, I found that anything over 60 FPS doesn't make a difference to damage or movement range.

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