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Dragon Age: The Veilguard Lets You Switch Between 2 Weapons Mid-Combat, Is About Being in Control of Every Single Action

Following the Summer Game Fest gameplay reveal, Dragon Age: The Veilguard is featured on Game Informer as the cover game for this month. Between the digital edition and the first article published on the website, there's plenty of new info and statements from the developers. For this story, we'll focus on combat.

To start with, every swing is done in real-time, and BioWare said that special care has been put into aspects like animation swing-through and canceling. As befitting an action combat system, each class (Mage, Warrior, and Rogue) has access to light and heavy attacks. There are, however, differences in secondary attacks and defense moves. The Warrior can block, parry, and throw their shield around (if they chose the Champion specialization) Captain America-style. The Rogue can parry, too, and enjoys a wider window to perform this action; they also have access to a bow for ranged attacks. The Mage cannot parry, but they can throw up a shield that negates incoming damage for as long as they have mana. They also have access to magical ranged attacks aside from proper spells. For instance, they could put three stacks of arcane magic on a foe that is then triggered into an 'arcane bomb' with a heavy attack.

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All classes can also switch between two weapon loadouts in the middle of combat. For example, a mage could charge their staff's heavy attack, then switch (with the controller's d-pad down button when using a gamepad) to magical daggers for a series of light attacks, and then move back to the staff for another heavy attack. Dashing and dodging are also available moves, as seen in the gameplay, and healing through potions is assigned to the d-pad's right button by default.

Companions can also be specialized to perform healing. Leveling up your relationship meter provides a new skill point to spend in their unique trees.

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