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Let The Last of Us TV Show Be Different From the Games

ign.com

Warning: This piece contains full spoilers for The Last of Us and The Last of Us Part II. The Last of Us is part of an ongoing craze of faithful video game adaptations with roots traceable all the way back to the original Silent Hill film.

However, adapting a game like The Last of Us Part II is a bit different from adapting its predecessor, not just because it has a more complicated, fractured narrative, but also because it’s a (phenomenal) game with much more dramatic meat to explore, both in terms of sheer length and in the thornier dimensions it mines from its characters.

To make a show that stands up to its inspiration, it most likely will have to make some major deviations from the source material.

While diehard fans may cry foul, it might be the only way this adaptation can feel as vital as the game does.It’s something co-showrunner Neil Druckmann, who is also creative director of The Last of Us games, agrees on.

Talking to Variety about the adaptation process, he noted that a common mistake is “staying so close to the source material that is built and designed and written for this other medium that has strengths and weaknesses, and trying to translate it as is, with no changes to this other medium that has different strengths and weaknesses.” Looking at the newly released first trailer for Season 2, we can already see the first signs of how Druckmann and his creative partner Craig Mazin may have altered the original story to suit the television medium.Season II.The HBO Original Series #TheLastOfUs returns in 2025 on Max. #TLOUDay pic.twitter.com/Wdzk759JIgWith so many artistic mediums bleeding into each other these days, it can sometimes be hard to remember that video games and television are two very different things.

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Nerub-ar Palace Race to World First Day 11 Recap - Ansurek Enrage, Boss Nerfs
Dratnos and Tettles are back with another series of Race to World First Daily Recap videos! These videos will be recorded daily after Liquid finishes raiding, meaning they should be released around 2am Pacific Time, near the start of the European guilds' day. Looking for livestreams, guilds to watch, and analytics to dive into? Check out the Wowhead RWF Coverage Article for the latest lists of streamers, raid coverage, and boss guides. Ansurek's entire fight is now known, with Liquid having wiped at 15% to the enrage! Today's Race to World First Recap video goes over the texture of the fight, and Dratnos and Tettles break down what would have to happen for Liquid to take the boss from 15% to 0%, how likely it is for that to happen in the next 24 hours, and similarly the chances for Echo to do the same. This boss' tuning is VERY tight, and it's likely either just on the right side or just on the wrong side of the line for killable this week. Depending on how things go, there are a lot of different bad ways that the race could end, such as with over-nerfs, dropping a healer, or the race ending right after Liquid reclears at the start of the third reset. Dratnos and Tettles go over these possibilities and how each outcome might go. Ansurek was also slightly nerfed during the past 24 hours, with a small damage reduction in the last phase, but no reduction in health (although there were a sneaky extra 5 seconds added to the enrage, which is effectively a health nerf). Were these nerfs enough? Will Blizzard regret shipping a boss this tightly tuned, or will it lead to another thrilling finish with guilds trading back-to-back nailbiting pulls? We'll just have to wait and see!
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