In a developer blog posted on the game's Steam Page, Last Oasis has signaled that they want to return the game to its PvP roots in Season 6.
With a primary focus on player-driven conflict, walker-centric gameplay, and accessibility, the new systems are meant to foster dynamic and competitive experiences while addressing community feedback received during their recent Season 6 playtests.
At the heart of this update is the renewed importance of walkers, which the team outlines as an integral part of what sets Last Oasis apart from other games.
Walkers play a critical role in navigating event tiles like asteroid sites and Ancient Rupu camps according to the developers, so emphasizing their use in events, especially during timed events will create opportunities for resource competition and PvP conflict.
To ensure balance for Walkers and the combat scenarios they'll essentially generate, the new Anti-Personnel Turret can auto target attackers, creating more strategic and fair battles, especially for new players that aren't well versed in Walker combat.