There were a few games last year that we didn't have time to review, so before 2025 gets too crazy we're playing review catch-up and rectifying some of these omissions.
So if you're reading this and wondering if you've slipped through a wormhole back into 2024, don't worry, you've not become unfastened from time.
We're just running late. Halls of Torment's most obvious difference from its most obvious inspiration is that it expects you to click to attack.
No sir, none of that Vampire Survivors laxity here. You'll make inputs to hit enemies and you'll like it. At least for the 10 seconds or so before you head into the settings menu and turn it off.
But there's a reason HoT starts like that: It's a mission statement. Yes, it's saying, you're one little guy against an army of hundreds, thousands, hundreds of thousands of other little guys, and yes, you're sucking up experience gems by the bucketload, but this isn't that other autobattler.