Fighting RPG UPS Features Death Show

FF7 Remake & FF7 Rebirth's Endings Have One Major Problem Ahead Of Part 3

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and are impressive reimaginings of the original game, but that doesn’t mean they don’t have some problems. One of the biggest problems in both games is how the original was divided.

While this has allowed and to explore their characters and locations more deeply, it has also created a unique narrative issue surrounding each game's endings. [Warning: The following article contains spoilers for Final Fantasy 7 Remake & Rebirth.] The endings for both and take place at major turning points in the original game’s story.

While these are natural stopping points, they also didn’t feature one thing that most RPGs end on: a major boss battle against the game’s main antagonist.

Because of this, and both added new battles against Sephiroth that didn’t exist in the original narrative. Although these fights give the games a more traditional RPG ending, they take away a bit from the story of both games.

Throughout, Sephiroth is barely present. While he does show up occasionally, and players can tell he’s a big deal from Cloud’s reaction to him, Shinra is a much more present antagonist in the first game.

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