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Days after EA CEO suggests players crave live service guff, Kingdom Come: Deliverance 2 boss says their single-player RPG made all its money back in one day

gamesradar.com

Kingdom Come: Deliverance 2 has already recouped its development costs and turned a profit, having sold 1 million copies in its first 24 hours.

Daniel Vávra, co-founder of Kingdom Come developer Warhorse Studios, discussed the game's launch with Czech outlet Seznam Zprávy.

A machine translation of his comments, separately archived here, confirms the game made money on its first day. "Before the launch, we were betting in the studio on how many copies we could sell," Vávra said (again, machine translated). "And I won.

I missed by 300 units. We're happy with the numbers, and if the trend continues at the same pace, it will be great." Kingdom Come: Deliverance 2's launch success comes on the heels of controversial and somewhat opaque comments from EA CEO Andrew Wilson, who discussed the underperformance of Dragon Age: The Veilguard at the company's latest financial call.

Wilson's remarks, particularly the suggestion that The Veilguard didn't resonate with a "broad enough audience" at a time where players "increasingly seek shared-world features and deeper engagement," came across as a ham-handed endorsement of live service models, especially in the shadow of the multiplayer component that was once part of The Veilguard.

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