AI has been up to some funny things in the last few years. People have declared the supposed merits of generative AI for creating textures, they have managed to get Doom running on a neural network, and, 'any day now', we're supposed to get user prompt-inspired games to play.
As you might expect, today is not that day. Decart, an AI company that seemingly popped up overnight, has unveiled Oasis, «the world's first real-time AI world model».
Oasis works via frame prediction. An AI model is given huge masses of data, which can then be used to predict the next frame.
This is why the tool seems to invent blocks and doesn't seem to have object permanence. It doesn't store data from your world and loses track of things you've done after some time. «Oasis takes in user keyboard and mouse input and generates real-time gameplay, internally simulating physics, game rules, and graphics,» Decart says.
You aren't playing the game, per se, you are instead playing an approximation of the game. 1/ We are excited to introduce Oasis, the world's first real-time AI world model, developed in collaboration with @Etched.