Designing the characters for Xenoblade Chronicles 3 was a difficult process according to those who worked on it. The latest entry in the JRPG series was one of this year’s most anticipated games, and the excitement for it now feels totally justified as Xenoblade Chronicles 3 reviews have been mostly positive, with critics praising the game’s story, characters, and gameplay mechanics. Some have even considered it to be the best entry in the series.
However, not everyone enjoyed everything about Xenoblade Chronicles 3. Some reviewers called out the limitations of the Nintendo Switch, which have allegedly prevented the game from looking much better than it could have. Others have also found the story, combat, and other gameplay mechanics too complicated or hard to follow, adding that the game’s tutorials were present far into the game’s progression. Unfortunately, Xenoblade Chronicles 3’s troubles were also present outside the game as fans faced some difficulty in acquiring its selection of special editions, with scalpers hoarding Xenoblade Chronicles 3's special editions.
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As reported by Nintendo Life, in Nintendo’s latest “Ask the Developer'' post, Xenoblade Chronicles 3 Senior Director Tetsuya Takahashi, Producer/Director Koh Kojima, and Director and Planner Genki Yokota were asked about how smoothly the process of deciding the visual design of the game’s main characters was. Somewhat unsurprisingly, Kojima responded by saying that it was a “hellish process of trial and error,” expounding that they struggled the most with Noah’s design. According to Kojima, Takahashi worked with Masatsugu Saito, a freelance character designer and illustrator who also designed the
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