When news broke that Perfect Dark was being rebooted fans of the N64 classic rejoiced, but it seems the project is being handled with quite a bit of care under Microsoft, with the reboot being developed "very carefully".
That's according to head of Xbox Game Studios Matt Booty, who was speaking at PAX West very recently. Asked by the interviewer how to handle a reboot in the modern age, Booty took a moment, before saying "very carefully" before laughing presumably to break the tension. Perhaps this was over rumours that the project had been undergoing some development difficulties as Crystal Dynamics had to be brought in to help.
Related: Let's Not Forget That Perfect Dark Zero Was Total Garbage
But according to Booty, this is not the case. "I read online, 'oh this must mean there's a problem or something' — it's quite the opposite," he said. Booty referred to The Initiative, the Xbox studio that was put together specially for Perfect Dark, and its partnership with Crystal Dynamics.
Elaborating on how modern game development has evolved since the days when people were all sat together in one office, Booty talked about how collaboration nowadays is more fluid. He also said the relationship between The Initiative and Crystal Dynamics is "very close", while the team at the latter working on the project numbers over a hundred people.
The Xbox Game Studios boss noted the experience Crystal Dynamics has in games like Perfect Dark, with the developer known for its work on triple-A projects — such as the Tomb Raider reboot. Mentioning Age of Empires 4 and Flight Simulator, Booty described how a game's code comes together in modern game development, with collaboration with studios worldwide. However, this does lead to
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