Hidden away in the gameplay options for WWE 2K22 is a tab called «balancing». Inside this tab are many sliders that players can use to fine-tune their gameplay experience. Some of these are difficulty-based, allowing for a more challenging experience, whilst others are more free-form.
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A lot of these sliders determine seemingly minor things, but they allow players to create more interesting stories in their matches. On top of this, those who are looking for the most realistic wrestling experience possible will want to look at a few settings, in particular, to really make in-game matches seem like the real thing in WWE 2K22.
The stamina system was significantly overhauled in WWE 2K22. Previously, it was a constant factor that players had to manage, determining how fast they could move, and what attacks they could perform. In WWE 2K22, it's much more minor, only becoming a factor is players really push themselves, performing lots of high-octane moves in succession.
As such, players may want to make it more of a deciding factor in matches. For this, dramatically decreasing the speed at which stamina recovers may make it more of a challenging experience, and making mistakes far more punishing. This makes it more like real wrestling matches, where the competitors need to pace themselves, so they can go the distance and pull off their biggest moves.
Run-ins are a big part of wrestling. Whenever they happen, they can help further feuds or stories, or just make a wrestler seem like a dirty player for resorting to such tactics. WWE 2K22 has three settings for the frequency these run-ins happen. When they happen unexpectedly, they can be a lot of fun, and may even give
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