One of the many things that have plagued the modern WWE product over the last decade is that wins and losses don’t really matter. It’s more about delivering moments that are easily shareable than telling a cohesive story that can span multiple months if not years. On top of that, many wrestlers feel disconnected from each other on the card. There’s not a ton of crossover between the different feuds. This is all in spite of the roster perhaps being the most technically gifted it’s ever been. The wrestling might be top-tier, but everything else leaves something to be desired.
Unfortunately, WWE 2K22 is much like its parent product. Let’s be clear, this is not 2K20. This game mostly works, the in-ring action is, at worst serviceable, and you won’t be met by unmitigated horror when you load up the Creation Suite (unless, of course, that’s what you’re into creating). However, for how much better this game is than the last game in 2K’s long-running series, it leaves so much on the table that it doesn’t feel finished.
Layeth the Smacketh downSince making the move away from an arcade game and into something more simulation-heavy, the 2K series has often struggled to nail the in-ring experience. 2K has always wanted to give you full control over a fluid system that functioned somewhere near a fighting game. However, this has often been hampered by poor collision, clumsy controls, and so many bugs. By taking two full years to develop WWE 2K22, the team has delivered something that much better replicates the show you see on TV every Monday, Wednesday, and Friday night.
You have access to both light and heavy attacks on Square and Cross, alongside a grapple initiation on Circle. Using your light attack as a setup, you can string
Read more on gamepur.com