World of Warcraft: Dragonflight is seen by many players as a hopeful reiteration of Activision Blizzard's genre-defining MMO. Gone is the bloat from several expansions of borrowed power, gone are stale universe-ending threats. Dragonflight seeks to tell a simpler story of adventure on the Dragon Isles, with villains and threats that are a lot less cosmic and a lot more personal to Azeroth and its people.
It's no secret one of the major gripes that World of Warcraft players had with the story was the world itself was barely allowed any room to breathe. Conflict upon conflict, crisis upon crisis – the 40 years that followed the storyline from the first Warcraft game to Dragonflight were fraught with endless war and constant strife. At this point, many would argue that the life of a common farmer in Azeroth seeking a peaceful life is synonymous with a lesson in futility.
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Lead Narrative Designer for World of Warcraft Steve Danuser would agree, and with Shadowlands closing one chapter in the Warcraft saga, he feels that Dragonflight gave the narrative team an opportunity to let Azeroth experience a period of peace and reflection. Offering clarification on the official game forums, Danuser explained that the beginning of Shadowlands took place in Year 35, while the start of Dragonflight would take place in Year 40. Given the disconnected nature of the campaign against the Jailer in the Realm of Death, Shadowlands and Dragonflight have effectively provided Azeroth five years of relative calm.
It allowed alliances to strengthen, lands to heal, romance to bloom, and one of the key moments that occurred in this time skip is the wedding between Lor'themar Theron and First
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