The natural evolution of a game can begin anywhere—a circle eating dots, bricks falling from the sky, cars driving around—but it always leads to the same end: Battle royale. Pac-Man, Tetris, and Forza all have battle royale modes these days, along with lots of other games in which large scale multiplayer wouldn't seem like a natural fit.
So why should Wordle be any different?
There are already tons of Wordle-alikes featuring swears, geography, dungeon crawling, and now there's Squabble, which works just like Wordle but adds battle royale modes, hit points, kill cams, a big angry red X when you're eliminated, and a whole lotta stress.
Typically I play Wordle first thing in the morning while still lying in bed, staring blearily at my phone for long minutes thinking «But there is no word that starts with U and has a C, L, and E, except for UNCLE. There's just nothing else. Stupid New York Times! You broke the game! Oh. ULCER. Right.»
Squabble removes all that blissful thinking time and replaces it with blind panic. You can see all the other players on the screen making guesses, their rows filling up with colored boxes one by one. «Shoot, that player has three green already and I'm sitting here staring at one yellow, an X! What words have an X in them? I can't think of a single one!»
In true battle royale form, Squabble also gives you hit points before taking them away with each wrong guess. Getting a letter right heals you while damaging your opponents. Want to play it cool and just take your time? You can't. Doing nothing also deals you damage. And tragically, guessing the word before everyone else doesn't mean you win: Squabble continues until all but one player has lost all their HP so there may be multiple secret words
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