Some may consider Metroid Dread the dark horse of The Game Awards this year, but there isn’t a single doubt in my mind that it deserves Game of the Year. It may not have the budget or curb appeal of triple-A platformers like Ratchet & Clank: Rift Apart, It Takes Two, and Psychonauts 2, and it isn’t a typical gamer-bait, hyper-violent, first-person shooter like Resident Evil Village or Deathloop, but what makes Metroid Dread different is also what makes it so special.
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