The combat in Horizon Zero Dawn and Horizon Forbidden West is not for everyone. Anyone with an affinity toward Monster Hunter games may adore it for the intense strategies and prolonged battles that ensue as players attempt to tear machine parts away, but those who do not may have no interest. The Horizon franchise’s armaments are intriguing enough with their own ammunition and different efficiencies in a hunt, though they all sort of suffer from having the same aesthetic not altogether connected to any one part of Horizon’s world.
Bows and other armaments look rudimentarily strung together, perhaps to give them a purposeful contrast from the Old World technology that Aloy wears on her temple. But none are intrinsically rooted in Horizon’s atmosphere beyond their primitive appearances and functionalities, which may stifle their creative potential. When looking out at other games that smartly incorporate weapons as part of their worlds, there is one recent example in Splatoon 3 that perfectly demonstrates how weapons can be identifiable as well as designed to make sense in the game’s environment.
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Splatoon’s ink-sloshing armaments are known for their creativity. In particular, Splatoon 3’s new Splatana weapon has raised the bar in terms of immersing a weapon in the game’s world. Splatanas are essentially detached windshield wipers outfitted to fling ink, and as simple as that sounds on paper it makes for an ingenious Splatoon tool that can also be instantly recognized as a sword.
That is key, as the windshield wiper’s design would fail to land if it did not somewhat resemble a katana as it is named after. It is not a sword per se, though it is technically
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