You may have heard the term “dynamic resolution scaling,” or DRS for short, to describe a technique used in many games to improve performance. Here’s what it does and why more games are employing the technique.
Dynamic resolution scaling (DRS) is a technique used in both PC and console games where the output resolution is changed on the fly to improve performance. When the graphical processor (GPU) encounters an area that puts a lot of strain on it, DRS can be used to lower the output resolution.
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