After many years of anticipation, developer FromSoftware has announced Armored Core VI: Fires of Rubicon. The upcoming mecha game marked the first mainline entry since 2012's Armored Core V for PS3 and Xbox 360. During that time period, FromSoftware released little besides Soulslike. From Dark Souls to Elden Ring, the Japanese publisher has garnered new fans over time.
As such, Armored Core VI: Fires of Rubicon will be a new experience for many modern FromSoft fans. This sci-fi series is vastly different from the studio's current work. So what can players expect from this upcoming mecha game?
Armored Core VI: Fires of Rubicon gets its name from the fictional planet Rubicon 3 whose events kick off the narrative. A mysterious resource was discovered that could allegedly advance human technology. Instead, it ended up setting the entire solar system ablaze and the planet was sealed off due to contamination threats. Half a century later, a new war breaks out between various intergalactic factions, as the resource resurfaces on the planet.
Taking on the role of a lone mercenary, players breach the planet and find themselves in the crosshairs, caught between the factions' struggles over the resource. Whether or not this will be a sequel to Armored Core V remains to be seen.
Not many details have been revealed on this front by publisher Bandai Namco, but it should be safe to assume it will follow in the footsteps of its predecessors. The series has always been a third-person, action-packed mech game.
Players can customize mechs with different parts, resulting in varied builds that function differently from one another. As such, each of them will also feature different stats depending on the parts used.
Gameplay has traditionally been
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