Phantasy Star Online 2 has enjoyed quite a bit of success since coming to the West and has also recently celebrated the first anniversary of Phantasy Star Online 2 New Genesis.
It was a major milestone for the developers. Sportskeeda’s Jason Parker spoke with the development team about the game.
The team discussed Phantasy Star Online 2's impact in North America, challenges faced along the way, and a bit of chat on major updates coming to Phantasy Star Online 2 this year. Developers continue to celebrate the first anniversary of PSO2: New Genesis.
The NGS (New Genesis) team is pleased to celebrate the first anniversary of the release of Phantasy Star Online 2: New Genesis. We are grateful to all ARKS (Artificial Relict to Keep Species) who played the game this past year, allowing us to reach this milestone.
Q: While Phantasy Star Online 2 is not new in other parts of the world, it’s barely a year old in North America. Were there any particular challenges that delayed the game’s arrival in North America?
Dev team: To launch PSO2 in North America, we have updated the character creation tool and other game elements such as story events, costumes, and emotes. We need to localize years’ worth of content! Since PSO2 and Phantasy Star have a long history in Japan, some challenges were translating for a new audience.
Dev team: When the Braver class was first released, players wanted more firepower and greater mobility. We listened to player feedback and made those adjustments. Thanks to their feedback, Braver has become a fan favorite.
Dev team: When adding a new class, we are always cautious about the strength of the class. If the new class is too strong, users who are playing a different class will be negatively affected, but if
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