Call of Duty: Warzone 2.0's DMZ mode will enable players to assimilate with the enemy team to form a larger squad. DMZ is Call of Duty's take on a game mode similar to Escape from Tarkov. The main objective here would be to loot and exfil. But being a sandbox, there will be a lot of different variables in the match.
While there have been rumors of the DMZ mode in the past, the Call of Duty: Next event in September officially announced the mode. However, now for the first time, we have a detailed blog discussing this highly anticipated mode.
This article takes a closer look at the assimilation feature in Call of Duty: Warzone 2.0's DMZ.
A recent post via Call of Duty's official blog revealed various insights into the highly anticipated DMZ mode. One of the most important details therein is the assimilation feature. It will allow players to achieve their objectives together with their adversaries by joining them as a squad. However, this will only be available in squad-based DMZ modes.
Moving forward, trust will play a significant role in the mode. Not everyone can be trusted in DMZ, as every player will be on the lookout for their own. However, if users come across someone who would be willing to team up, they can easily form a larger squad in the hopes of having more resources and achieving the mission with ease.
With the implementation of proximity chat and the open world of DMZ, gamers can approach others within the sandbox and offer to team up with them. It is completely up to the players to make a choice on whether they wish to form a team together or not.
DMZ (demilitarized zone) is an open-world, story-driven extraction mode where players are given the freedom to accomplish missions, complete side quests, and engage with
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