Superliminal is a first-person «forced-perspective puzzle game» about escaping bizarre dream worlds by manipulating objects and perspective—kind of like how you can make a coin look larger than the moon by holding it close to your eye.
We found it challenging and conceptually clever when we looked at it last year, although possessing neither the brain-teasing depth of Portal nor the surrealism of The Stanley Parable: «The price of changing directions and expectations quickly means it never
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