In a recent update to its Steamworks documentation, Valve has said it'll be refreshing its regional price suggestions on a more frequent basis. As various parts of the world are faced with the possibility of economic recession or the value in their currency (such as the yen in Japan) is decreasing.
For Valve, a game's price may be set based on its cost in the US for developers to work from and adjust (or completely ignore) at their own discretion. It also employs different methods to figure that price out, from simple exchange rates to using consumer price indexes and determining "purchasing-power parity" between different countries.
"All of these factors have driven us towards the commitment to refresh these price suggestions on a much more regular cadence, so that we're keeping pace with economic changes over time," wrote Valve.
In general, pricing has become a more frequent talking point of videos as of late. More publishers are beginning to embrace the $70 pricing for triple-A games, accessories are becoming more expensive, and some game systems are going up in prices around the world.
With a more frequent refresh basis, Valve also hopes that method will also ease some of the burden of pricing a game, which it acknowledged could be an issue for some developers. "We hope the recommendations are a useful data point for developers who don’t have the time or interest to research pricing in each currency themselves."
Valve's commitment to consistency in regards to region pricing comes not long after the reported success of Let's Build a Zoo. The farming sim gained a boost in sales due to the game's price in Argentina, which roughly converted to $1.50.
As explained by Mike Rose, head of the game's publisher No More Robots,
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