A time constraint is a daring choice for a Metroidvania. It’s something I thought I would hate in a game, especially as a player who gets lost easily. But time is at the heart of Unsighted, making material scarcity a core concern. It motivated me to keep slashing and parrying through the world’s many layered maps, fighting for the survival of my people and laying the stage for exquisite exploration and discovery throughout Unsighted’s evocative and deadly world.
In Unsighted, automatons are
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