The UK government has said the games industry must do more to protect vulnerable players from loot boxes, and that it “will not hesitate” to consider legislation if companies do not bring in sufficient measures to keep players safe.
A 2020 call for evidence on loot boxes, launched by the UK’s Department for Digital, Culture, Media and Sport, found that players who purchased loot boxes may be more likely to experience “gambling, mental health, financial and problem gaming-related” harms. The risk may also be higher for children and young people, it was found.
On Sunday, the government called for the purchase of loot boxes to be made unavailable to children and young people unless they are approved by a parent or guardian.
“We want to stop children going on spending sprees online without parental consent, spurred on by in-game purchases like loot-boxes,” said Culture Secretary Nadine Dorries in a statement.
“Games companies and platforms need to do more to ensure that controls and age restrictions are applied so that players are protected from the risk of gambling harms. Children should be free to enjoy gaming safely, whilst giving parents and guardians the peace of mind they need.”
While Dorries highlighted that she expects companies to do more to ensure children can’t make purchases without parental consent, no formal action has been taken to tighten restrictions around digital purchases.
The Department for Digital, Culture, Media and Sport said it plans to form a working group comprised of game companies, platforms and regulatory bodies in order to develop what it calls “industry-led measures to protect players and reduce the risk of harm”.
Some examples of this include parental controls, a feature already supported by all
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