Making games is hard. In the early years of the industry, developers would have to code everything by hand, from environments to character models and everything in between. But, as the years went on, developers began to seek out ways to refine the game-making process, eventually leading to the creation of video game engines. These tools streamline the development process significantly, allowing developers to tweak their games on a larger scale, much more easily (if not exactly «easily»). These engines have evolved drastically over the years, to the point where the likes of Ubisoft's Snowdrop Engine can produce massive open worlds, like the one in its upcoming Star Wars game.
Most main video game publishers have their own game engine, with some even having a few to choose from. Epic Games' Unreal Engine is a go-to for many developers, due to its ease of use, while the CryEngine and Frostbite Engine offer some of the best physics systems around. But while it may be relatively new, Ubisoft's Snowdrop Engine still has a lot to show off, with quite a few upcoming titles using it.
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Originally coded in programming language C++, Ubisoft's Snowdrop Engine began development in 2009. Created by Massive Entertainment, the studio behind The Division series, the Snowdrop Engine was originally intended for sole use on the PC. It has since been adapted to work on just about any modern console, from the PS5 to the Nintendo Switch and even Amazon Luna.
The Snowdrop Engine prides itself on being a dynamic and accessible tool, giving developers immediate access to all the systems they require, and providing an unprecedented range of options when it comes to customization. The
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