Tiny Tina’s Wonderlands is an excellent idea for a video game. It takes Borderlands 2’s Tiny Tina DLC (the best DLC Gearbox has ever made, and one of the greatest across all of gaming), and turns it into a fully-fledged idea: what if Borderlands, but Dungeons & Dragons? I think it’s the best idea gaming has had in years, so much so that it motivated me to speculate, most likely in vain, about whether Red Dead Redemption or Mass Effect could see a similar DLC spin-off realised. It’s a fresh way of doing things; this small piece of fan service was a lot of fun, so let’s bulk it out into an entirely new experience. Unfortunately, for a game constructed around such a great idea, what lets it down is that it doesn’t have many good ideas to go with the great one at its centre.
My main concern in the preview phase was that this game still felt too much like Borderlands. Don’t get me wrong, I enjoy Borderlands - I’d go so far as to say it might be my favourite FPS - but this is not meant to be Borderlands. It was strange to be running around helping goblins while carrying a machine gun. After experiencing the full game, I still don’t like that we have pistols, SMGs, sniper rifles, etc. when the enemies have traditional D&D weapons like bows and swords, but there’s way more variation than I’d previously expected. My pistol was a pseudo-crossbow that fired icicle spikes, my machine gun shot lava balls, and my sniper rifle… well, that still shot bullets but when they were wiping a third of the boss’ health off I wasn’t complaining that they should have been fairy farts.
Related: Ghostwire Tokyo Review: I Ain’t Afraid Of No Yokai
Did you think that was funny, just there? When I said the word ‘fart’ hehehe? If not, you aren’t going
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