Tiny Tina's Wonderlands is a wonderfully fun fantasy RPG/FPS hybrid akin to what players have experienced in Borderlands. But the game is different enough to stand out on its own.
However, one thing that is the same is that there are numerous classes to choose from, each one having different passive and active abilities to aid them in battle. Here are all six of Tiny Tina's Wonderlands classes available:
Every class in Tiny Tina's Wonderland will approach the game slightly differently. Even though, at their core, every class can wield guns and rain bullets down from afar, there is so much more to combat than that.
Therefore, certain builds will work better for certain playstyles, just as certain guns work better for certain playstyles. Here are the differences between each of the six classes available:
The Stabbomancer is a type of class for players that prefer being sneaky. Akin to a thief or rogue class, characters will be able to stealth into the shadows and ambush their unsuspecting play with critical hits.
The Stabbomancer gains an increased critical hit chance, which can help them deal hefty damage. They can also use their Ghost Blade ability to deal AoE melee damage.
For players who want to stay at the range but have a friend along for the ride, the Spore Warden is for them. They have a unique mushroom pet that helps them out in combat, dealing poison damage to them to help the player defeat their foes.
In addition, they can use an Ethereal Bow to shoot seven arrows at once with their Barrage Skill and summon cyclones to damage foes with the spell Blizzard.
For Tiny Tina's Wonderlands players who want to be in the thick of things, this melee class does exactly what it sounds like in the name: a cold damage-based melee
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