It's a trope in visual novels that there are more than a few ways to fail, die, get offed, or generally meet up with what is colloquially known as a bad end. Recent release Bad End Theater plays with the idea that Bad Ends are to be avoided, or that they're bad at all. It does that by embracing the puzzle-like metagame of the visual novel, where players like to map out and tweak the world for precisely the ending they'd like.
Oh, and fair warning: The art is cute. The story, however, is pretty
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