On GDC Podcast episode 27 we welcome Bryan Collinsworth, game designer at The Last of Us Part II developer Naughty Dog, who joined us to chat about his philosophies on game design, and how he helped bring outstanding performances to NPC allies in TLOUII.
In this episode highlight, with the help of our live GDC 2021 virtual audience, we asked how he would go about designing a velociraptor NPC companion (erm, a non-player...dinosaur?). What we got was an insightful answer.
Music by Mike Meehan.
Liste
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