Monolith’s Wonder Woman is an exciting game for many reasons, with one being that it finally shifts the popular DC mythology in games away from Batman or Batman-related titles. This would still be true if it was coming from an unknown developer, but because it is being developed by Monolith, there are also a few implications fans can already associate to Wonder Womanin terms of what it could look and play like, at least in comparison to its most recent games.
Monolith developed Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War, which already have many mechanics that could easily translate to a Wonder Woman game. Diana classically wields a sword, which would translate well from Talion’s swordplay, while her superhuman qualities would translate well from Celebrimbor’s wraith abilities. No news has been shared stating how comparable these games will be, but there is one foundational gameplay design that Wonder Woman needs to abandon or greatly improve from the Middle-earth games.
Middle-earth: Shadow of Mordor Nemesis System Patented by Warner Bros.
Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War are both open-world games with expansive portions of Mordor and neighboring locales to explore. This makes Monolith and Warner Bros.’ patented Nemesis System enthralling as players will suddenly be confronted by Orc and Uruk Captains that they may have encountered before, or new ones that could potentially have their own improvisational and procedural storyline. Players commonly traverse these open worlds either on foot with swift Elven speed, via a Caragor mount, or through fast travel at any previously unlocked towers or Haedir. These open worlds are enticing and there are many collectibles players can
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