When it comes to VR survival horror games, you can’t get much better than a nice handful of walker guts to make your mornings pass a bit more smoothly. At least, that’s how things work in this post-apocalyptic version of New Orleans, which serves as the setting for 2020’s exceptional The Walking Dead: Saints & Sinners and its brand-new sequel, The Walking Dead: Saints & Sinners – Chapter 2: Retribution. That’s a mouthful of a name, pun intended, and yet it’s less of a sequel in practice and more a perfectly serviceable standalone expansion to the original. Rather, it would be, if not for a series of sizeable and often game-breaking bugs that – when combined with the struggling computational power of the Meta Quest 2 – frequently make for a jarring experience that would fit right at home in a real zombie apocalypse.
As in The Walking Dead: Saints & Sinners, Chapter 2 has you romping around the Louisiana bayou as the Tourist, a survivor who’s made a name for themselves amongst the locals following the events of the original campaign. Just like before, you can choose a few options at the beginning of Chapter 2 which determine things like your skin color and whether you play with a masculine or feminine voice actor, but character creation doesn’t get much more sophisticated than that. In its favor, a first-person VR game doesn’t really need a fancy character creator and it’s great that it throws you right into the action after a short but skippable tutorial segment and an introductory cutscene.
Speaking of the action, there’s a lot more of it here than in the original – at least, prior to the far more combat-focused Meatgrinder and Aftershocks updates, which added an enjoyable wave survival mode and a series of endgame
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