The Serpent Rogue is the kind of game that throws players into the water and expects they'll learn how to swim. The Warden has plenty of tools at their disposal, but few of them are explained - it's left for you to figure them all out.
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If you're struggling to get your bearings in the game's world, this guide will take you through everything that it's possible to do. That way you can explore with confidence. The Serpent Rogue is a game that rewards experimentation, so when in doubt try something new - death is only temporary for the Warden.
Every living creature has two health bars; Vitality in red and Stamina in green. Undead creatures such as the Restless only have Vitality.
Vitality represents a creature's hit points - when it reaches zero, the creature dies. As long as a creature with Stamina remains out of combat, their Stamina will slowly convert into Vitality at a rate of two points of Vitality per point of Stamina. Sitting on a chair or bench allows the Warden to instantly refill their Vitality this way as long as they have the Stamina to spend.
Since the Restless do not have Stamina, they cannot heal naturally and must rely on Healing potions to recover Vitality. As a tradeoff, the Restless deal more damage when attacking than their living counterparts. With some advanced potions, you can transform creatures to and from the Restless state as the situation warrants.
Sprinting, attacking, and blocking all drain the Warden's Stamina temporarily. As you perform these actions, you'll notice your Stamina bar change color. If the completely changes, you'll start losing Stamina points. The more Stamina you have, the longer the Warden can exert themselves before the bar starts to
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